My Roles
UE4 Engineer, 3D Modeler, Game Designer
Tools
Unreal Engine 4, Maya, Photoshop, Adobe Premiere
Duration
Junior Year, 12 Weeks
OVERVIEW
Introduction
Demo Video: https://youtu.be/0L97D1IYECU
My Cell is a multiplayer 3D computer game inspired by human blood cells. This game won Second Prize of Xiamen University Digital Media Creative Works Competition.
Ideation
We use microscopic human world as the background setting. In the invisible world, blood cells need to protect human body.
Gmaeplay
Blood cells need to defeat viruses and overcome environmental barriers to get through the level.
What goals have we accomplished?
Character Design
Role Characters
Role Character: White Blood Cell They are brave warriors who is good at fighting, specializing in various attacking skills
Role Character: Platelet They are outstanding fighting strategists, intrepid in defending enemies and slowing enemies’ speed
Role Character: Red Blood Cell Being the quickest soldiers on the battlefield, they can always catch enemies unprepared.
Role Character Analysis
Monster Character
There are six kinds of monsters that would attack our role characters. Each of them has different skills and characteristics.
Arrow Evil
Attack by shooting arrows
Moving Demon
Attack by touching
Medusa
Ability to froze others
Dashing Boy
Attack by dashing
Magnet Boss
Abilit to pull and kill
Matrix
Abilit to reproduce
Interaction Design
Character Skills
Normal Attacking Skill
Can be fired at anytime
Charged Attacking Skill
Have a count down timer but more powerful
Devour Attacking Skill
Abilit to eat up another cells
Level Interaction
Level Design
The independent levels are for single players, while the joint levels require multiplayer cooperate online. Players can choose which to play through game menu.
Experience Analysis
Implementation Process
Modeling:All character modeling and animation in the game are completed by ourselves using Maya. I was responsible for the modeling of platelet.
Multiplayer: I realized the network synchronization part of My Cell. The basic idea is to broadcast each player's actions to other players.
Coding Design: To illustrate my coding design, I use the flow chart to show the process of characters' blood change
Lobby Section Blueprints: I also developed a lobby section through which players can chat, view team details, choose role characters and start a joint level game.
User Test
Details:
Time: 12.24.2019
Participant: 20 students
Age: 18-22
Methods: questionnaires and interviews
Demo Screenshot
Demo Video: https://youtu.be/0L97D1IYECU
Independent Level Screenshot
Joint Level Screenshot
Game Mode Meun
Level Complete UI
Copyright © 2020.ZihuiLin All rights reserved.粤ICP备2020096109号